SWING KID Gym
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Live dream

A simulated Swing Kid, running the brain as it is right now.

Practice worlds

12 of the 64 swings it practices on at once, each built a little differently, running the brain with its exploration noise on. The pink ticks show the height each one is asked for.

Inside the brain

6 inputs · 32 neurons · 1 output

Lines are connections (blue negative, red positive, thicker is stronger). Circles light up as neurons fire for the live dream. The output is where the legs go.

Practice
0 min
in 0 s of real time
Practice runs
0
0 learning steps
Average miss
–
swing height vs. target, on 6 test swings
Curiosity
–
how much it still experiments

At 100% every practice run gets a different string length, box weight, feet, servo strength, drag and gyro drift. Slide it to 0 and the brain only ever practices on one perfect swing.

Learning curve

How far the swing's height is from the height asked for, averaged over 6 test swings with the brain's experimenting switched off. Lower is better. The dashed line is the textbook pumping rule on the same 6 swings.

What the brain does

legs backlegs forward

Every point is a moment in a swing: how far out it is (left–right) and how fast it's moving (up–down). A steady swing traces a circle, and a bigger circle is a higher swing; the dashed circle is the height asked for. Color is where the brain puts its legs. The dark line is the live dream.